Kahoot

image of student presenting to class

Kahoot is an interactive software platform that allows professors to create quizzes or surveys in the form of a game. This helps keep students engaged during lectures or review sessions by turning learning into a fun and competitive activity.

Create a Kahoot

  1. To create a Kahoot, go to kahoot.com to log in with an existing account or create a new one.
  2. Once signed in, select Create.
  3. Select Kahoot from the list of choices and start with a blank canvas (the premium version has more options).
  4. Add a title to the game, a theme, and start adding questions. There are several options of questions to choose from to collect opinions and test knowledge.
  5. After selecting the type of question you want (T/F, multiple choice are available with the free version), enter the question, the answer choices, and place a check to the right of the correct answer.
  6. After adding all your questions, click “Done” to save your Kahoot.
  7. You can test your Kahoot by playing it yourself to make sure everything works as intended.

Host a Kahoot

  • To play the Kahoot with others, go to your dashboard, select the Kahoot you want to use, and click “Start.”
  • Choose whether you want to host the game in a live setting (e.g., in a classroom) or assign it as a challenge for students to complete at their own pace.
  • For live games, select "Classic" (individual play) or "Team" mode. The game will generate a PIN that participants will use to join.

Join a Kahoot Game

  • Participants go to kahoot.it or open the Kahoot app.
  • Enter the game PIN provided by the host and your nickname.
  • Answer the questions on your device as they appear on the screen. Points are awarded based on correctness and speed.

Review Results

  • After the game, you can view and download the results. This includes how each student performed, which questions were most challenging, and overall scores.

Share or Assign

  • You can share your Kahoot with others via a link or assign it as a homework challenge, where students complete it at their own pace.
  • Kahoot encourages participation from all students, even those who may be hesitant to speak up in a traditional classroom setting.
  • Kahoot is a fun example of gamification that promotes friendly competition and student motivation to engage with the material.
  • Both students and professors receive instant feedback on performance, which can be used to reinforce learning or correct misunderstandings immediately.
  • Incorporating gamification can break the monotony of traditional lectures, making the class more dynamic and varied in teaching methods.